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Computing

Computing Statement of Intent

Our Computing Curriculum

At Menheniot Primary School, we use a scheme of work which is based on the Knowsley City Learning Centre Scheme which we have adapted to fit with the context and the topic areas being taught in our school. Computing is taught across the curriculum and the children experience a wide range of apps and software within EYFS, KS1 and KS2. In EYFS they use the computers daily within lessons to support all areas of learning. As they travel through the school, children become increasingly independent and develop the ability to make their own choices about the software to use for a particular purpose.

The children in all classes study 6 dedicated units a year and in addition to this, they also study a unit devoted to Digital Citizenship and Technology. The latter encompasses e-safety, the responsible use of search engines, collaboration and communication, Information Technology across the wider world and social networking. E-Safety is then revisited regularly through school assemblies and as part of ongoing computing and cross curricular work.

We aim for pupils to develop computational thinking and creativity. We aim that they will understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation. They will be able to analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve problems. They will learn to evaluate and apply information technology, including new or unfamiliar technologies. They will also learn to be responsible, competent, confident and creative users of information.

All year groups have the opportunity to use a range of devices and software for many purposes across the wider curriculum as well as in discrete computing lessons. Cross- curricular links enable the children to make connections and also offer an opportunity to recall previous learning and to apply it.

Each lesson is individually planned and referenced against the 2014 National Curriculum (see below) to ensure that the statutory requirements are met. Subject knowledge is more in-depth and specific with increasingly complex skills as the children move up the school, building upon the firm foundations acquired in EYFS and KS1, eg in KS1 the children learn about algorithms and in KS2 they apply their knowledge to design, produce and debug programs.

 

Curriculum 2014

Key Stage 1

Year 1 and 2

Pupils will be taught to:

  • understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • recognise common uses of information technology beyond school
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

 

Key Stage 2

Year 3, 4, 5 and 6 

Pupils will be taught to:

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

Year 6 creating games using Scratch Coding.

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